Gluon Art and research

The House We Dreamed

A project by Pierre-Christophe Gam

Realised within the framework of S+T+ARTS Afropean Intelligence

Projects
 

The House We Dreamed  is a speculative WebVR installation and physical exhibition composed from dreams gathered across African communities. The project offers a profound vision of tomorrow through the lens of a family living in Abuja in 2063.

The digital experience begins in a virtual garden featuring five distinct doors. Each door opens onto a unique environment responding to one of five foundational questions asked of the future: how will we Eat, Play, Dream, Pray, and Love? Inside these five spaces, the architecture is structured around a central panoramic city window. These windows feature multilayered collage-tapestry animations that reveal vibrant scenes of everyday life within this dreamed future.

Accompanying these rich visuals are performed audio works, short audio dramas recorded by professional actors. Through these immersive soundscapes, the members of the Abuja 2063 family emerge, extending the narrative and spatial experience far beyond the visual frame.

Complementing the WebVR environment, the project also exists as a tangible physical installation. The virtual panoramas are translated into large-scale, physical tapestry works. These textiles are AR-activated, serving as interactive interfaces that bridge the material world with the digital narrative, offering audiences a multi-sensory journey into a radically reimagined African future.

The project was developed under the S+T+ARTS Afropean Intelligence Residency, in partnership with Gallery of Code (Abuja, Nigeria) and GLUON (Brussels, Belgium).

ABOUT

Pierre-Christophe Gam is a conceptual artist, designer, and researcher operating at the intersection of speculative architecture, immersive technology, and strategic foresight. Trained in interior architecture at ENSAD (Paris) and Central Saint Martins (London), his rigorous methodology investigates collective imagination as a critical civic infrastructure. Gam systematically cross-references pre-colonial West African epistemologies—such as the algorithmic frameworks of Ifá divination—with emerging tech-architectures including machine learning, VR, and AR. His technical methodology has been recognized by the Unity for Humanity Grant and the Tribeca/Unity Special Award. Gam directs TOGUNA WORLD, an international research platform dedicated to the formal archiving of qualitative foresight data. Supported by fellowships at MIT Open Documentary Lab and UPenn, his work has been exhibited extensively at institutions including the Guggenheim Bilbao, Vitra Design Museum, and Ars Electronica.

Web VR
Concept / Art / Creative Direction: Pierre-Christophe Gam
Developer 3D Modeller: Metaxu.studio
Music composer: Etchi Ray

Audio Performances
Script writer: Pierre-Christophe Gam
Producer: Joseph Coker
Sound recording: Gboye sound studios
Sound editor: Clinton Adeleke
Voice performers: Ejovwoke Obas, Damilola Onifadequeen, Harriet Akinola, Ogunaike Tobi

Residency support
Oscar Ekponimo, Ginika Ibeawuchi (Gallery of Code), Ramona Van Gansbeke (Gluon), Kasper Jordaens, Alexandre Saunier (technical advisors)


This project was co-hosted and co-commissioned by the Gallery of Code and GLUON with support received from the S+T+ARTS programme of the European Commission