Gluon Art and research

One Pixel. Three worlds.

Check-out the result of the Buen-TEK residency of Tatyana Zambrano and Hernán Rodríguez

January 2026

Projects
 

Bunker for a Tropical Pixel is a game developed by the artists Tatyana Zambrano and Hernán Rodríguez in partnership with GLUON. The game was developed during their residency at Museu do Amanhã (BR) as part of the European Project Buen-TEK.

Project description

Bunker for a Tropical Pixel is a movie game set in a post-tropical world where light has disappeared from the planet. In this environment, tropical bio-bacteria become the only beings capable of generating UV and spiritual light. Players follow the journey of an extremophile that must absorb algorithmic spiritual energies as they travel through three symbolic worlds based on the RGB pixel system: the infra-tropic (Red), the wetlands and mystical swamps (Green), and the risky amusement tropic (Blue).

The game rethinks how digital games represent the tropics – moving away from colonial, exotic, or simplified views, and toward a post-tropical vision that questions these stereotypes and engages with ecological and technological issues. Mixing cinematic sequences with meditative puzzles, Bunker For a Tropical Pixel is designed as a short, narrative experience where the player joins different visions of nature nurtured in South American cultures – a synthesis between traditional knowledge and artificial tropicality.

About the artists

Tatyana Zambrano (CO) and Hernán Rodríguez (CO) have been exploring the possibilities of digital world-building together since 2021. Their project Banana Valley (2022) was awarded first prize at the Enjambre Festival: Collective Units for Complex Futures in Cali, Colombia. They have also exhibited their work at the Museo de América during the Mayrit Biennial in Madrid, Spain (2024), and were part of the official selection of the 16th Juan Downey International Contest in Chile (2023), among other platforms.

Their work explores how immersive worlds can become spaces for political fictions, with a particular focus on developing scenarios that speculate on territory, desire, and digital labor. The duo works from fragile illusions toward a utopian land shaped by a neuro-dancing narrative, where cyber-mechanical labor constantly creates new illusions.

Stay informed

More information about where and when to experience the game will be available soon. To receive the latest updates, be sure to follow our socials or sign up to the GLUON newsletter!

Artists: Tatyana Zambrano & Hernán Rodríguez

Host Institution: Museu do Amanhã (BR)

A project funded by the European Union as part of the S+T+ARTS initiative.

Photo on the right © Mixel Sevla